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Test Drive Meme #1
A Choice to Make
In the midst of your mundane existence, amidst a meal's consumption or perhaps amidst a desperate struggle for survival, you find yourself teetering on the precipice between consciousness and oblivion. Whether it's the mundanity of everyday life or the shock of an unforeseen revelation, the next chapter in your tale is etched in the unfathomable tapestry of destiny. Abruptly, a shimmering azure tear in reality wrenches you from your reality, hurling you into the depths of a foreboding cavern. Within its shadows, two sinister whispers assail your senses, each vying for control over the path you must tread. One beckons from the left, promising dominion and power under the aegis of an enigmatic ruler, while the other lures from the right, pledging a noble crusade for justice and salvation. With each step, the choice you make echoes with the weight of eternity, determining the very fabric of your existence
As you stand at the crossroads of fate, the air thickens with anticipation, suffused with a palpable sense of ominous uncertainty. The leftward passage glimmers with an otherworldly allure, hinting at the seductive allure of authority and supremacy. Yet, the rightward path beckons with an ethereal glow, resonating with the righteous fervor of a hero's quest to vanquish darkness. Each voice, a siren's call to divergent destinies, casts its spell upon your soul, weaving a labyrinth of moral ambiguity. For in this twilight realm where the veil between worlds grows thin, your decision is not merely a choice but a covenant with forces beyond mortal comprehension. Whichever path you elect to traverse, know that the consequences shall echo through eternity, shaping the very essence of your being in ways unfathomable to mortal minds.
- Evil
Emerging from the left tunnel, you step into a labyrinthine city carved from the very bones of the earth, illuminated by flickering torchlight that casts eerie shadows upon the twisted visages of its denizens. Monsters, grotesque and malformed, roam the streets with a purpose that sends shivers down your spine. It becomes chillingly apparent that within this infernal metropolis, your destiny lies entwined with a bid for power at the side of a shadowy sovereign. Amidst the clamor of preparation, the temple to the enigmatic entity known as the First Evil looms ominously, its dark allure drawing in supplicants like moths to a flame. Should your throat grow parched from the fervent chants of devotion, the Cantina offers solace in its crude embrace, a sanctuary that exudes an aura of ancient malevolence amidst its clay and stone walls.
Yet, amidst the sinister ambiance, whispers of knowledge beckon, promising insight into the machinations of this unholy realm. Seekers of truth may find guidance from well-intentioned demons or delve into the esoteric depths of the Stacks, where secrets lie entombed within dusty tomes of forgotten lore. As curiosity compels you to explore further, the Bringers, sinister heralds of the impending darkness, stand ready to lead you to your abode, a cold stone sanctuary where dreams are haunted by the specter of impending conflict. And for those who prefer the solace of steel and the embrace of weaponry, the armory awaits, a chamber resonant with the echoes of impending strife, offering a grim reminder that in this realm, even sleep is fraught with the specter of violence.
2. Good
Venturing through the right-hand tunnel was a pact, a commitment to a harrowing struggle that now unfolds before you. Emerging into the realm beyond, you are met by a spectral figure, a girl whose countenance shifts with each passing moment, a testament to the legion of vampire slayers that populate this accursed domain. She, like her brethren, is both warrior and guide, leading you through the labyrinthine streets with a cryptic explanation that betrays the gravity of the task ahead. Together, you traverse the shadowed avenues, passing landmarks cloaked in enigma, such as The Odeon, a den of debauchery where the echoes of revelry mingle with the cries of the damned. With a sardonic grin, she points towards the gym, a crucible where the art of combat is honed amidst the backdrop of impending doom.
As you journey further into the heart of darkness, the Resurrection Cemetery looms ominously, a sepulchral sentinel guarding the threshold of a towering edifice—the colossal teaching hospital that casts a pall of dread over the surrounding streets. Amidst a labyrinth of silence and apprehension, you arrive at your destination, standing before the facade of the Doubletree Hotel, its ostentatious glamour a stark juxtaposition against the encroaching shadows of desolation. Yet, even as the hotel's opulence beckons, a lingering sense of foreboding whispers tales of recent upheaval, hinting at secrets buried beneath layers of opulent facade.
A Grave to Dig – Resurrection Cemetery
Patrol, it's the nightly routine for slayers, a dance with darkness amidst the tombstones, where the soulless minions of evil lurk in the shadows, ever loyal to the malevolent machinations of The First Evil. A cemetery of this magnitude, its layout intricate and labyrinthine, serves as the perfect battleground for the eternal struggle against the forces of darkness. But it is patrol, right? Surely you're not taking a detour to The Odeon without your trusty stake and crossbow. Strange choices in these perilous times, indeed.
This graveyard pulses with the heartbeat of vampiric activity tonight, more undead rising from their graves than ever before. Will you recruit them into the fold of darkness, their loyalty pledged to The First? Or will you stand as their nemesis, driving a stake through their unbeating hearts? The choice looms before you, a decision that could tip the scales of this eternal conflict, determining whether you become their savior or their midnight snack.
A Party to Crash – The Odeon
Amidst the haunting melodies of an otherworldly band, The Odeon pulsates with the feverish energy of revelers seeking solace in food, drink, and a hell of a time. At the jumpstart of the bash, there’s no doubt you'll get to soak up some of that vibe. But lurking amidst the revelry, there's more than just party plans brewing.
If you've been getting those Slayer senses tinglin' 'bout the graveyard gig, hold onto your stakes 'cause The Odeon's gonna be jumpin' too. Within the shadowed halls of The Odeon, a palpable tension lingers, as The First Evil's malevolent design looms ominously over the unsuspecting patrons. In this twilight realm where the line between good and evil blurs, the clash between opposing forces is inevitable, and it's here, amidst the haunting melodies and whispered secrets, that the true test of one's training and arcane talents shall unfold.
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This was definitely not how Diana had imagined the conversation going. But she got increasingly animated as she went.
God, when was the last time she'd had a conversation about religion with someone who didn't think she was the Cainite messiah?
Phoenix. Abe, maybe.
Ugh, this had to go better than that had.
"Don't get me started on the sexist interpretations," she continued, rolling those lavender eyes of hers. "Both of the canonical and apocryphal texts. Both Eve and Lilith get gnarly bad wraps and it totally ruined society for centuries. Like, every woman is suddenly nothing but a temptress."
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"Are they sexist interpretations or like the creation myth added after the fact to control women by demeaning them?" He smirks. "You know men historically like to manipulate situations so we can hold on to our power." His fingers tap against the table as his smile grows. "Saying things like apocryphal might make me think you are a temptress, Diana."
Intelligence is very attractive, at least to Ashley. His head tilts, shifting into the palm of his right hand for support.
"You said almost all mythologies mean something to you...like what?"
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She shook her head a little, exhaling between her teeth. "At the risk of sounding totes mushy," she said, "mythology kind of means everything to me. Makes me think of my dad. Sometimes, he kind of sucked. But he tried to be the best dad he could." You know, in 1700s England. With vampires manipulating pretty much everything he did. "It was so important to him for all three of us to study the bigger world. Realize how much things all connect to one another."
A radical notion, back in the 1700s, but whatever. Diana didn't have a lot of reasons to be proud of her father. She'd take what she could get. He'd been a proto-feminist. It was cool.
"I mean, the guy named his daughters Selene, Diana, and Artemis." She smirked. "Mythology was a very, very big deal in our family."
i'll be slow this weekend but I am loving this thread so i'll be back i swear!
Ash chuckles. Those names. "A lot of connections to the moon. Selene, goddess of the moon. Diana, goddess of the hunt...and chastity, fertility and the moon. Artemis, of hunting, wild nature, and chastity...but there is a connection to the moon through her mother Leto and her grandmother Phoebe, I think."
No rush!
Actually, there were a lot of reasons why Artemis felt that way. There were days it seemed like the Garou were doing a better job of saving the world than the Order. Of course, they had a few unfair advantages. Sunlight, for one thing. Also the ability to rip a Cainite apart in three seconds.
All of the Order was still haunted and awed by the stories that Pixie brought back from the Garou clean-up in Perth. It was a miracle any Cainites had survived. Arty was glad, since most of them were corrupt. But Diana? She believed everyone deserved the chance for redemption. Ultimately, the whole thing felt like a waste of life.
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Like Diana, he doesn't want to kill just to kill. Over the years he has seen to much. Even what he might consider a miracle. One of his closest friends was once a vampire who became something more, different, and a powerful force against the Wyrm's corruption. He never thought that was possible. Redemption is possible. While the Garou Nation needs Ashley for his money, power and influence, he still never really feels like he belongs because of what he believes. Glass Walkers live in the cities where they are constantly rubbing elbows with the vampires. They have formed truces and alliances in some cases to keep the cities from becoming war torn. If he didn't own the property where the Caern in New York City sits, he is sure his own kind would have tried to get rid of him by now.
He doesn't follow their rules and is far too human for their liking. And he won't kill a vampire without a real reason, which he always vets for himself. Trust but verify is his motto.
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Was Ashley joking? Or was he something more than people? No way to tell from his tone. She was tempted again to look at his aura, but resisted.
"If I ever saw a werewolf," she said, "I'd hope it was Michael J. Fox from Teen Wolf. He seemed pretty friendly."
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His tongue sweeps over his lips and he adds, "And much better looking then Teen Wolf."
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A werewolf. This charming, sweet, music-loving man was a werewolf. She was in the actual presence of a werewolf. Completely alone. No overprotective sisters to rush to her defense, to drag her out of the line of danger.
She nipped at her lower lip for a moment. Apart from the horror stories out of Perth, everything the Order knew about werewolves was largely theoretical. So did he know what she was? That was kind of the one-million-dollar question now. Was he just playing with his food, metaphorically speaking.
Was she totally fucked?
"Well," she said, keeping her voice as light as possible, "you're definitely sexier than Michael J. Fox."
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His Alpha's partner was once the vampire prince of New York. Ashley's ideas about vampires verses werewolves are very, very flexible.
Leaning closer he still looks at ease. "Hope you're not just saying that because you're afraid of upsetting me. Or worried you'll end up dinner."
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The other reason was just because she knew it would agitate the open wounds on her back.
"I don't remember 'eating people' being part of the lore in Teen Wolf," she said. "Those werewolves were mostly just interested in basketball." She bit her lower lip again. "Are you telling me that movie isn't an accurate portrayal of werewolf priorities?"
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Diana could hear the little beast in her head, scratching at the door, threatening to come out. When she got overwhelmed--usually by fear or anger--it was sometimes easier to just give in and regress. Except she could only do that in a world where she knew that one of her sisters was there to defend her.
Here? Here, Diana was alone.
Alone with a werewolf. And werewolf who was seeing through her in a way that she really didn't like.
Three seconds. That werewolf in Perth had cut apart a Brujah primogen in three seconds. And Diana was no Brujah. The only thing between them was a small table and some manners.
Manners, at lease, Diana knew how to maintain. Even when she was terrified. "People do tend to...make a lot of assumptions about me."
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He fidgets with the ring on his finger, momentarily watching as he spun it around. Ash hates the secrets, the hiding. The fear his kind make others feel sets his jaw tight. He has a love hate relationship with fear. Some times he wants nothing more than to be the scariest motherfucker in the room. Other times he wishes he didn't make people feel fear.
Ash scoots his chair back and gives her a weak smile. "Think maybe it's best if I give you some space, yeah?"
Standing up he glances down at her. "Maybe I'll see you around."
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...thank God.
Her eyes flicked up to him again, less afraid and more...openly curious. "I'm...glad," she said slowly. "Glad that we could get past some assumptions."
It was a start, anyway.
"I would...like to see you again. Sometime."
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"I'm staying at the Doubletree." Ash runs his fingers through his flop of hair. "Don't be a stranger, Diana."