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Test Drive Meme #1
A Choice to Make
In the midst of your mundane existence, amidst a meal's consumption or perhaps amidst a desperate struggle for survival, you find yourself teetering on the precipice between consciousness and oblivion. Whether it's the mundanity of everyday life or the shock of an unforeseen revelation, the next chapter in your tale is etched in the unfathomable tapestry of destiny. Abruptly, a shimmering azure tear in reality wrenches you from your reality, hurling you into the depths of a foreboding cavern. Within its shadows, two sinister whispers assail your senses, each vying for control over the path you must tread. One beckons from the left, promising dominion and power under the aegis of an enigmatic ruler, while the other lures from the right, pledging a noble crusade for justice and salvation. With each step, the choice you make echoes with the weight of eternity, determining the very fabric of your existence
As you stand at the crossroads of fate, the air thickens with anticipation, suffused with a palpable sense of ominous uncertainty. The leftward passage glimmers with an otherworldly allure, hinting at the seductive allure of authority and supremacy. Yet, the rightward path beckons with an ethereal glow, resonating with the righteous fervor of a hero's quest to vanquish darkness. Each voice, a siren's call to divergent destinies, casts its spell upon your soul, weaving a labyrinth of moral ambiguity. For in this twilight realm where the veil between worlds grows thin, your decision is not merely a choice but a covenant with forces beyond mortal comprehension. Whichever path you elect to traverse, know that the consequences shall echo through eternity, shaping the very essence of your being in ways unfathomable to mortal minds.
- Evil
Emerging from the left tunnel, you step into a labyrinthine city carved from the very bones of the earth, illuminated by flickering torchlight that casts eerie shadows upon the twisted visages of its denizens. Monsters, grotesque and malformed, roam the streets with a purpose that sends shivers down your spine. It becomes chillingly apparent that within this infernal metropolis, your destiny lies entwined with a bid for power at the side of a shadowy sovereign. Amidst the clamor of preparation, the temple to the enigmatic entity known as the First Evil looms ominously, its dark allure drawing in supplicants like moths to a flame. Should your throat grow parched from the fervent chants of devotion, the Cantina offers solace in its crude embrace, a sanctuary that exudes an aura of ancient malevolence amidst its clay and stone walls.
Yet, amidst the sinister ambiance, whispers of knowledge beckon, promising insight into the machinations of this unholy realm. Seekers of truth may find guidance from well-intentioned demons or delve into the esoteric depths of the Stacks, where secrets lie entombed within dusty tomes of forgotten lore. As curiosity compels you to explore further, the Bringers, sinister heralds of the impending darkness, stand ready to lead you to your abode, a cold stone sanctuary where dreams are haunted by the specter of impending conflict. And for those who prefer the solace of steel and the embrace of weaponry, the armory awaits, a chamber resonant with the echoes of impending strife, offering a grim reminder that in this realm, even sleep is fraught with the specter of violence.
2. Good
Venturing through the right-hand tunnel was a pact, a commitment to a harrowing struggle that now unfolds before you. Emerging into the realm beyond, you are met by a spectral figure, a girl whose countenance shifts with each passing moment, a testament to the legion of vampire slayers that populate this accursed domain. She, like her brethren, is both warrior and guide, leading you through the labyrinthine streets with a cryptic explanation that betrays the gravity of the task ahead. Together, you traverse the shadowed avenues, passing landmarks cloaked in enigma, such as The Odeon, a den of debauchery where the echoes of revelry mingle with the cries of the damned. With a sardonic grin, she points towards the gym, a crucible where the art of combat is honed amidst the backdrop of impending doom.
As you journey further into the heart of darkness, the Resurrection Cemetery looms ominously, a sepulchral sentinel guarding the threshold of a towering edifice—the colossal teaching hospital that casts a pall of dread over the surrounding streets. Amidst a labyrinth of silence and apprehension, you arrive at your destination, standing before the facade of the Doubletree Hotel, its ostentatious glamour a stark juxtaposition against the encroaching shadows of desolation. Yet, even as the hotel's opulence beckons, a lingering sense of foreboding whispers tales of recent upheaval, hinting at secrets buried beneath layers of opulent facade.
A Grave to Dig – Resurrection Cemetery
Patrol, it's the nightly routine for slayers, a dance with darkness amidst the tombstones, where the soulless minions of evil lurk in the shadows, ever loyal to the malevolent machinations of The First Evil. A cemetery of this magnitude, its layout intricate and labyrinthine, serves as the perfect battleground for the eternal struggle against the forces of darkness. But it is patrol, right? Surely you're not taking a detour to The Odeon without your trusty stake and crossbow. Strange choices in these perilous times, indeed.
This graveyard pulses with the heartbeat of vampiric activity tonight, more undead rising from their graves than ever before. Will you recruit them into the fold of darkness, their loyalty pledged to The First? Or will you stand as their nemesis, driving a stake through their unbeating hearts? The choice looms before you, a decision that could tip the scales of this eternal conflict, determining whether you become their savior or their midnight snack.
A Party to Crash – The Odeon
Amidst the haunting melodies of an otherworldly band, The Odeon pulsates with the feverish energy of revelers seeking solace in food, drink, and a hell of a time. At the jumpstart of the bash, there’s no doubt you'll get to soak up some of that vibe. But lurking amidst the revelry, there's more than just party plans brewing.
If you've been getting those Slayer senses tinglin' 'bout the graveyard gig, hold onto your stakes 'cause The Odeon's gonna be jumpin' too. Within the shadowed halls of The Odeon, a palpable tension lingers, as The First Evil's malevolent design looms ominously over the unsuspecting patrons. In this twilight realm where the line between good and evil blurs, the clash between opposing forces is inevitable, and it's here, amidst the haunting melodies and whispered secrets, that the true test of one's training and arcane talents shall unfold.
The Odeon (cw: tobacco/smoking, feel free to tell me if you'd rather I rework it)
Either way, she's not inside long before she opts to duck out back for a smoke. She's not even paying attention, really, to who's around her as she slaps a cigarette out of the package and pops it between her lips-
And then the girl next to her apologizes.
She pauses for a sec to evaluate. Not a threat. Just a granola chick, definitely not somebody she'd expect to see at a club like this. She shrugs as she pulls out her lighter.
"No big. We're five-by-five."
And then, as she lights the cigarette, she realizes a couple things. One, she swears she's seen this chick before. She can't remember when, but the face is real familiar. Hopefully that's not a big deal.
Two, that spark of fire in the other girl's hand isn't another lit cigarette. It looks like magic. She takes a drag on the cigarette, plucks it from her lips, and nods toward the other girl's hand, trying to keep the wariness from her voice- granola here looks freaked enough already.
"... you might wanna watch that, though."
no subject
"Sorry," she repeats numbly. Her magic isn't working right; not that she's tried to do anything with it yet, but it hadn't been out of control like that since she was a young teen. But now-- now that she's back, and alive, her body feels wrong and awkward and too solid, and her magic feels like doesn't quite fit right anymore.
Five by five. Something about that sparks a recognition in her, but try as she might, Tara can't think of what it is. Everything is hazy, and hard to grasp, and all she can feel is the chill pavement under her feet and the vibration of the music shaking out through the wall she's huddled against.
"Are you new here?" Tara finds herself asking, the words sounding like they're coming from a great distance. The woman beside her seems so relaxed, like everything is normal. "There was a portal. Did you see it too?"
no subject
"Around here? No. Portal? Yeah. Good and evil, or whatever." She flicks ash off the cigarette, takes another drag. "Kind of an old tune for me at this point, not exactly blowing me away."
She takes a glance at the other girl again.
"How 'bout you, you from here? 'Cuz, no offense, you're not exactly giving me 'local' vibes."